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Extending glidex.forms on Android to load a placeholder for images that fail to load

What is glidex.forms?

The glidex.forms library is a Xamarin.Forms implementation of Glide, which is one of the quasi standards for imaging on Android (it is even recommended by Google). Luckily, Jonathan Peppers from Microsoft has a passion to improve Xamarin.Android, and Xamarin.Forms takes a big advantage from that as well. He made the Xamarin.Android Binding library as well as the Xamarin.Forms implementation. Like before with Xamarin.Forms.Nuke, I learned about that library because I am substituting my former image caching solution with Akavache.

Why do we need to extend the library?

If you want to load a placeholder that is stored in the resources of your Android project – there is no need. You could just implement a custom hook into the GlideExtensions class of glidex.forms (I’ll show you that one as well). But if you want to load an image from a Xamarin.Forms resource or even a from a font, we’ll need to extend the GlideExtensions class a little bit.

On a side note, I tried to use the existing mechanism of implementing an IGlideHandler for these purposes, but due to timing issues I never was able to load these kinds of placeholders and I moved on by extending the GlideExtensions class.

Show me some code!

Use Android resource

Let’s have a look at how to load an Android resource as a placeholder first (because it is the easiest way). To do so, we just need to create a custom implementation of an IGlideHandler in the Android project, which will then be called by the GlideExtensions implementation:

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 public class GlideWithAndroidResourcePlaceholder : IGlideHandler
{
    public GlideWithAndroidResourcePlaceholder()
    {
    }

    public bool Build(ImageView imageView, ImageSource source, RequestBuilder builder, CancellationToken token)
    {
        if (builder != null)
        {
            //easiest way - add the image to Android resources ....
            //general placeholder:
            //builder.Placeholder(Resource.Drawable.MSicc_Logo_Base_Blue_1024px_pad25).Into(imageView);

            //error placeholder:
            builder.Error(Resource.Drawable.MSicc_Logo_Base_Blue_1024px_pad25).Into(imageView);

            return true;
        }
        else
            return false;
    }
}

As you can see, the RequestBuilder has already a placeholder mechanism in place. We just hook into that. If you want a general placeholder (shows the image also during download), use the Placeholder method. For failed image loading only, use the Error method. That’s it.

Use Xamarin.Forms resouce/FontImageSource

As we want to be able to load FontImageSource and Xamarin.Forms resources as well however, we need to go another route. Like we did on iOS, we need to add a placeholder property to the Forms class:

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 public static ImageSource? PlaceholderImageSource { get; private set; }

To fill our ImageSource with either a Xamarin.Forms resource or a FontImageSource, add these two methods as well:

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 public static void PlaceholderFromResource (string resourceName, Assembly assembly) =>
	PlaceholderImageSource = ImageSource.FromResource (resourceName, assembly);

public static void PlaceholderFromFontImageSource (FontImageSource fontImageSource) =>
	PlaceholderImageSource = fontImageSource;

Now that we have the PlaceholderImageSource in place, we need to extend the GlideExtensions class. First, we implement a Handler for FontImageSource. The Xamarin.Forms handler for FontImageSource provides us a bitmap, which we are going to use as a placeholder. I only got this working with the AsDrawable method, the AsBitmap method always threw an exception because it couldn’t cast the Bitmap to Drawable (I did not investigate that further).

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 private static async Task<RequestBuilder?> HandleFontImageSource (RequestManager request, Context? context, FontImageSource fontImageSource, CancellationToken token, Func<bool> cancelled)
{
	if (context == null)
		return null;

	var defaultHandler = new Xamarin.Forms.Platform.Android.FontImageSourceHandler ();

	var bitmap = await defaultHandler.LoadImageAsync (fontImageSource, context, token);

	if (token.IsCancellationRequested || cancelled())
		return null;

	if (bitmap == null)
		return null;

	return request.AsDrawable().Load (bitmap);
}

As for the HandleFontImageSource method, I also needed to change the return value of the HandleStreamImageSource method to use the AsDrawable method, otherwise we would get the same exception as with the FontImageSource:

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 static async Task<RequestBuilder?> HandleStreamImageSource (RequestManager request, StreamImageSource source, CancellationToken token, Func<bool> cancelled)
{ 
        //code omitted for readability

	return request.AsDrawable().Load (memoryStream.ToArray ());
}

The final steps to make it all work are done in the LoadViaGlide method. First, add another RequestBuilder? variable and name it errorBuilder:

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 RequestBuilder? errorBuilder = null;

After the switch that handles the source parameter, add these lines of code:

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 switch(Forms.PlaceholderImageSource) {
	case StreamImageSource streamSource:
		errorBuilder = await HandleStreamImageSource (request, streamSource, token, () => !IsActivityAlive (imageView, Forms.PlaceholderImageSource));
		break;
	case FontImageSource fontImageSource:
		errorBuilder = await HandleFontImageSource(request, imageView.Context, fontImageSource, token, () => !IsActivityAlive (imageView, Forms.PlaceholderImageSource));
		break;
	default:
		errorBuilder = null;
		break;
}

if (errorBuilder != null)
	builder?.Error (errorBuilder);

We are handling our PlaceholderImageSource like we do with the ImageSource that we intend to load. If we have a valid errorBuilder, we pass that into the entire process. With that, we have already everything in place. Let’s see how to use it in your app.

How to use it in your Xamarin.Forms – Android project

Head over to the MainActivity class in your Android project and add the following method:

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 private void AttachGlide()
{
    Android.Glide.Forms.Init(this, null, false);

    //recommended way of loading resource images=>
    //Android.Glide.Forms.Init(this, new GlideWithAndroidResourcePlaceholder(), false);

    //Xamarin Forms resource image
    //Android.Glide.Forms.PlaceholderFromResource("CachedImageTest.MSicc_Logo_Base_Blue_1024px_pad25.png", Assembly.GetAssembly(typeof(MainViewModel)));

    //FontImageSource
    Android.Glide.Forms.PlaceholderFromFontImageSource(new FontImageSource
    {
        Glyph = XfNativeCachedImages.Resources.MaterialDesignIcons.ImageBroken,
        FontFamily = "MaterialDesignIcons",
        Color = Xamarin.Forms.Color.Red
    });
}

The Glide library needs to be initialized. Depending on the method you are using, there are separate ways to do so. The method above shows them all, you just need to change the commented code to play around with it in the sample (link at the end of the post). The mechanism is like the one I used for iOS and the Nuke package.

If you followed along (or downloaded the sample), you should see similar result to this:

Placeholder_Sample_Android_Title

Left: Single image with placeholder, Right: CollectionView placeholder

Conclusion

As we did on iOS, we now also use native caching and image handling on Android. It took me quite some time to get it up and running, but it was worth the effort. The sample has more than five hundred remote images loaded into a CollectionView. Check how smooth the scrolling is (even with DataBinding!).

You can find the sample here on Github, while the modified version of glidex.forms is available here. As always, I hope this post will be helpful for some of you.

Until the next post, happy coding, everyone!

This post is licensed under CC BY 4.0 by the author.