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"Xamarin Forms, the MVVMLight toolkit and I"

08
Feb
2022
Using Microsoft’s Extensions.DependencyInjection package in (Xamarin.Forms) MVVM applications (Part 1) [Updated]

Using Microsoft’s Extensions.DependencyInjection package in (Xamarin.Forms) MVVM applications (Part 1) [Updated]

As some of you might remember, I was always a big fan of the MVVMLight toolkit. As the later one is now deprecated and MAUI around, I took a look at the CommunityToolkit.Mvvm, which is officially the successor to MVVMLight.

As stated in the documentation of the new Toolkit, one could now use the Microsoft’s Extensions.DependencyInjection package for anything related to Inversion of Control (which used to be handled by the SimpleIoc implementation of MVVMLight before). Because this is also the built-in way for .NET 6 and web applications, I decided to adapt it already now for my Xamarin.Forms apps (especially my new one I am currently working on).

[Update] Nuget packages

Please note that while the toolkit’s source is now separated from the Windows CommunityToolkit, the documentation isn’t. This can be confusing (as it was for me). On top of that, there are now two Toolkit MVVM packages:

I thought I got it right when writing this blog post initially. After Brandon Minnick from Microsoft pointed me to the right package, I realized I was not. Up on further research, I found also this discussion in the GitHub repo, stating the one and only will be the CommunityToolkit package. Please use only this one if you are following my tutorials here. I updated all mentions of the Toolkit in this post accordingly.

Default IServiceProvider implementation

The toolkit has a default implementation for the IServiceProvider provided by the Extension.DependencyInjection package. You can read about it here in the documentation and see the source here on GitHub. It focuses heavily on thread safety, its usage is pretty strict, and it does not allow adding ViewModels dynamically. If you do not need stuff like this in your app, you’re probably fine using the Ioc.Default implementation of the toolkit.

Custom IServiceprovider implementation

In TwistReader, the application I am currently working on, I had my requirements easily resolved by the SimpleIoc implementation of the MVVMLight toolkit. With the Extensions.DependencyInjection package, I had to move on with a custom implementation, on which we will have a deeper look in this post. Before you move on reading, make sure you have read the documentation.

IIocManagerBase interface

Of course, I wanted my custom implementation to be reusable. So I extended my existing base interface that my applications need to implement:

public interface IIocManagerBase 
{
    IServiceProvider? Services { get; }
    ServiceCollection? ServiceDescriptors { get; }

    IServiceProvider? BuildServiceProvider(bool resetExisiting = false);

    void Initialize(bool useDefaultNavigationService = true);

    void RegisterServices(bool useDefaultNavigationService);

    void RegisterViewModels();
}

I added the ServiceDescriptors property as well as an IServiceProvider property including a method to (re)build the ServiceProvider if needed. Let’s continue by having a look at the Xamarin.Forms base implementation.

FormsIocManagerBase base class

Building up on the interface before, I created a base implementation for my Xamarin.Forms apps. Let’s go a bit into the details.

In the Initialize method, I am just calling the RegisterServices and the RegisterViewModels methods. One important thing to notice is that I am instantiating the ServiceDescriptors property in the RegisterViewModels method. I also add my default services already to collection there. The RegisterViewModels method remains empty in the base implementation.

public virtual void Initialize(bool useDefaultNavigationService = true)
{
    RegisterServices(useDefaultNavigationService);
    RegisterViewModels();
}

public virtual void RegisterServices(bool useDefaultNavigationService)
{
    this.ServiceDescriptors = new ServiceCollection();

    this.ServiceDescriptors.TryAddSingleton<IDialogService>(DependencyService.Get<IDialogService>());
    this.ServiceDescriptors.TryAddSingleton<IActionSheetService>(new ActionSheetService());

    if (useDefaultNavigationService)
        this.ServiceDescriptors.TryAddSingleton<INavigationService>(new NavigationService());
    else
        System.Diagnostics.Debug.WriteLine("***** DON'T FORGET TO REGISTER YOUR INavigationService INSTANCE(S)!  *****");
}

public virtual void RegisterViewModels()
{
}

Until I switched to CommunityToolkit.Mvvm, this was all I had in there (using SimpleIoc for service registrations). Now that I am using the Extensions.DependencyInjection package, there is some more work to do:

public ServiceCollection? ServiceDescriptors { get; private set; }

private IServiceProvider? _services;

public IServiceProvider? Services => _services ??= BuildServiceProvider();

public IServiceProvider? BuildServiceProvider(bool resetExisiting = false)
{
    if (this.ServiceDescriptors == null)
        throw new ArgumentNullException($"Please register your Services and ViewModels first with the {nameof(RegisterServices)} and {nameof(RegisterViewModels)} methods.");

    if (resetExisiting)
        _services = null;

    if (_services == null)
        _services = ServiceDescriptors.BuildServiceProvider();

    return _services;
}

The code is not that complex, but helps with the IServiceProvider instance handling. The BuildServiceProvider method has a reset flag that allows me to rebuild the provider at runtime. One scenario where we can use this one is for adding ViewModel registrations dynamically during the runtime of our app, but.

IocManager in-app implementation

The next code block shows a typical in-app implementation of my IocManager. You may have noticed I am using the TryAdd{Lifetime} methods already before when adding items to the ServiceCollection. This makes sure that I have always just one registration and does not throw an exception if I try to add it again. If you prefer the exception, just switch to the Add{Lifetime} version.

public class IocManager : FormsIocManagerBase
{
    private static IocManager _instance;

    public static IocManager Current => _instance ??= new IocManager();


    public override void Initialize(bool useDefaultNavigationService = true)
    {
        base.Initialize(useDefaultNavigationService);
    }

    public override void RegisterServices(bool useDefaultNavigationService)
    {
        base.RegisterServices(useDefaultNavigationService);

        this.ServiceDescriptors.TryAddSingleton<ITestService, TestService1>();
        this.ServiceDescriptors.TryAddScoped<ITestService, TestedTestService>();
    }

    public override void RegisterViewModels()
    {
        this.ServiceDescriptors.TryAddSingleton<MainViewModel>();
        this.ServiceDescriptors.TryAddSingleton<SecondaryViewModel>();
    }

    public MainViewModel MainVm => this.Services.GetRequiredService<MainViewModel>();
    public SecondaryViewModel SecondaryVm => this.Services.GetRequiredService<SecondaryViewModel>();
}

For my Xamarin.Forms applications, I always use the IocManager implementation as a singleton. This makes it pretty easy with the different lifetimes on all platforms. As you can see, there is nothing complicated in the registration process, I just add both my services and my ViewModels to the ServiceCollection.

I also have some convenience properties for the most important ViewModels that make Binding easier (as I tend to keep code behind files as clean as possible). If you need a service in another place in your app, and you are not using constructor injection (which gets automatically resolved by the Microsoft.Extensions.DepedencyInjection package), you can get the instance in the same way as I do with the ViewModel instances above.

Conclusion

Creating a custom IServiceProvider implementation is not that hard. The custom implementation allows one to recreate the IServiceProvider (handle with care!) if needed. In the next post, I will show you how to deal with keyed ViewModel instances when using the Extensions.DependencyInjection package.

Have you already used the Microsoft.Extensions.DependencyInjection package with Xamarin.Forms or other platforms (not web)? What are your experiences? If so, leave a comment or chat with me on Twitter!

As always, I hope this post is helpful for some of you.

Until the next post – happy coding, everyone!

Posted by msicc in Dev Stories, Xamarin, 4 comments
05
Feb
2019
Use NuGets for your common Xamarin (Forms) code (and automate the creation process)

Use NuGets for your common Xamarin (Forms) code (and automate the creation process)

Internal libraries

Writing (or copy and pasting) the same code over and over again is one of those things I try to avoid when writing code. For quite some time, I already organize such code in libraries. Until last year, this required quite some work managing all libraries for each Xamarin platform I used. Luckily, the MSBuild SDK Extras extensions showed up and made everything a whole lot easier, especially after James Montemagno did a detailed explanation on how to get the most out of it for Xamarin plugins/libraries.

Getting started

Even if I repeat some of the steps of James’ post, I’ll start from scratch on the setup part here. I hope to make the whole process straight forward for everyone – that’s why I think it makes sense to show each and every step. Please make sure you are using the new .csproj type. If you need a refresh on that, you can check my post about migrating to it (if needed).

MSBuild.Sdk.Extras

The first step is pulling in MSBuild.Sdk.Extras, which will enable us to target multiple platforms in one single library. For this, we need a global.json file in the solution folder. Right click on the solution name and select ‘Open Folder in File Explorer‘, then just add a new text file and name it appropriately.

The next step is to define the version of the MSBuild.SDK.Extras library we want to use. The current version is 1.6.65, so let’s define it in the file. Just click the ‘Solution and Folders‘ button to find the file in Visual Studio:

switch to folder view

Add these lines into the file and save it:

{
  "msbuild-sdks": {
    "MSBuild.Sdk.Extras": "1.6.65"
  }
}

Modifying the project file

Switch back to the Solution view and right click on the .csproj file. Select ‘Edit [ProjectName].csproj‘. Let’s modify and add the project definitions. We’ll start right in the first line. Replace the first line to pull in the MSBuild.Sdk.Extras:

<Project Sdk="MSBuild.Sdk.Extras">

Next, we’re separating the Version tag. This will ensure that we’ll find it very quickly in future within the file:

  <!--separated for accessibility-->
  <PropertyGroup>
    <Version>1.0.0.0</Version>
  </PropertyGroup>

Now we are enabling multiple targets, in this case our Xamarin platforms. Please note that there are two separated versions – one that includes UWP and one that does not. I thought I would be fine to remove the non-UWP one if I include UWP and was precent with some strange build errors that where resolved only by re-adding the deleted line. I do not remember the reason, but I made a comment in my template to not remove it – so let’s just keep it that way.

  <!--make it multi-platform library!-->
  <PropertyGroup>
    <UseFullSemVerForNuGet>false</UseFullSemVerForNuGet>
    <!--we are handling compile items ourselves below with a custom naming scheme-->
    <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
    <KEEP ALL THREE IF YOU ADD UWP!-->
    <TargetFrameworks></TargetFrameworks>
    <TargetFrameworks Condition=" '$(OS)' == 'Windows_NT' ">netstandard2.0;MonoAndroid81;Xamarin.iOS10;uap10.0.16299;</TargetFrameworks>
    <TargetFrameworks Condition=" '$(OS)' != 'Windows_NT' ">netstandard2.0;MonoAndroid81;Xamarin.iOS10;</TargetFrameworks>
  </PropertyGroup>

Now we will add some default NuGet packages into the project and make sure our file get included only on the correct platform. We follow a simple file naming scheme (Xamarin.Essentials uses the same):

[Class].[platform].cs

This way, we are able to add all platform specific code together with the shared entry point in a single folder. Let’ start with shared items. These will be available on all platforms listed in the PropertyGroup above:

  <!--shared items-->
  <ItemGroup>
    <!--keeping this one ensures everything goes smooth-->
    <PackageReference Include="MSBuild.Sdk.Extras" Version="1.6.65" PrivateAssets="All" />

    <!--most commonly used (by me)-->
    <PackageReference Include="Xamarin.Forms" Version="3.4.0.1029999" />
    <PackageReference Include="Xamarin.Essentials" Version="1.0.1" />

    <!--include content, exclude obj and bin folders-->
    <None Include="**\*.cs;**\*.xml;**\*.axml;**\*.png;**\*.xaml" Exclude="obj\**\*.*;bin\**\*.*;bin;obj" />
    <Compile Include="**\*.shared.cs" />
  </ItemGroup>

The ‘**\‘ part in the Include property of the Compile tag ensures MSBuild includes also classes in subfolders. Now let’s add some platform specific rules to the project:

  <ItemGroup Condition=" $(TargetFramework.StartsWith('netstandard')) ">
    <Compile Include="**\*.netstandard.cs" />
  </ItemGroup>

  <ItemGroup Condition=" $(TargetFramework.StartsWith('uap10.0')) ">
    <PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform" Version="6.1.9" />
    <Compile Include="**\*.uwp.cs" />
  </ItemGroup>

  <ItemGroup Condition=" $(TargetFramework.StartsWith('MonoAndroid')) ">
    <!--need to reference all those libs to get latest minimum Android SDK version (requirement by Google)... #sigh-->
    <PackageReference Include="Xamarin.Android.Support.Annotations" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Compat" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Core.Utils" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.CustomTabs" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.v4" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Design" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.v7.AppCompat" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.v7.CardView" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.v7.Palette" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.v7.MediaRouter" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Core.UI" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Fragment" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Media.Compat" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.v7.RecyclerView" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Transition" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Vector.Drawable" Version="28.0.0.1" />
    <PackageReference Include="Xamarin.Android.Support.Vector.Drawable" Version="28.0.0.1" />
    <Compile Include="**\*.android.cs" />
  </ItemGroup>

  <ItemGroup Condition=" $(TargetFramework.StartsWith('Xamarin.iOS')) ">
    <Compile Include="**\*.ios.cs" />
  </ItemGroup>

Two side notes:

  • Do not reference version 6.2.2 of the Microsoft.NETCore.UniversalWindowsPlatform NuGet. There seems to be bug in there that will lead to rejection of your app from the Microsoft Store. Just keep 6.1.9 (for the moment).
  • You may not need all of the Xamarin.Android packages, but there are a bunch of dependencies between them and others, so I decided to keep them all

If you have followed along, hit the save button and close the .csproj file. Verifying everything went well is pretty easy – your solution structure should look like this:

multi-targeting-project

Before we’ll have a look at the NuGet creation part of this post, let’s add some sample code. Just insert this into static partial classes with the appropriate naming scheme for every platform and edit the code to match the platform. The .shared version of this should be empty (for this sample).

     public static partial class Hello
    {
        public static string Name { get; set; }

        public static string Platform { get; set; }

        public static  void Print()
        {
            if (!string.IsNullOrEmpty(Name) && !string.IsNullOrEmpty(Platform))
                System.Diagnostics.Debug.WriteLine($"Hello {Name} from {Platform}");
            else
                System.Diagnostics.Debug.WriteLine($"Hello unkown person from {Device.Android}");
        }
    }

Normally, this would be a Renderer or other platform specific code. You should get the idea.

Preparing NuGet package creation

We will now prepare our solution to automatically generate NuGet packages both for DEBUG and RELEASE configurations. Once the packages are created, we will push it to a local (or network) file folder, which serves as our local NuGet-Server. This will fit for most Indie-developers – which tend to not replicate a full blown enterprise infrastructure for their DevOps needs. I will also mention how you could push the packages to an internal NuGet server on a sideline (we are using a similar setup at work).

Adding NuGet Push configurations

One thing we want to make sure is that we are not going to push packages on every compilation of our library. That’s why we need to separate configurations. To add new configurations, open the Configuration Manager in Visual Studio:

In the Configuration Manager dialog, select the ‘<New…>‘ option from the ‘Active solution configuration‘ ComboBox:

Name the new config to fit your needs, I just use DebugNuget which will signal that we are pushing the NuGet package for distribution. I am copying the settings from the Debug configuration and let Visual Studio add the configurations to project files within the solution. Repeat the same for Release configuration.

The result should look like this:

Modifying the project file (again)

If you head over to your project file, you will see the Configurations tag has new entries:

  <PropertyGroup>
    <Configurations>Debug;Release;DebugNuget;ReleaseNuget</Configurations>
  </PropertyGroup>

Next, add the properties of your assembly and package:

    <!--assmebly properties-->
  <PropertyGroup>
    <AssemblyName>XamarinNugets</AssemblyName>
    <RootNamespace>XamarinNugets</RootNamespace>
    <Product>XamarinNugets</Product>
    <AssemblyVersion>$(Version)</AssemblyVersion>
    <AssemblyFileVersion>$(Version)</AssemblyFileVersion>
    <NeutralLanguage>en</NeutralLanguage>
    <LangVersion>7.1</LangVersion>
  </PropertyGroup>

  <!--nuget package properties-->
  <PropertyGroup>
    <PackageId>XamarinNugets</PackageId>
    <PackageLicenseUrl>https://github.com/MSiccDevXamarinNugets</PackageLicenseUrl>
    <PackageProjectUrl>https://github.com/MSiccDevXamarinNugets</PackageProjectUrl>
    <RepositoryUrl>https://github.com/MSiccDevXamarinNugets</RepositoryUrl>

    <PackageReleaseNotes>Xamarin Nugets sample package</PackageReleaseNotes>
    <PackageTags>xamarin, windows, ios, android, xamarin.forms, plugin</PackageTags>

    <Title>Xamarin Nugets</Title>
    <Summary>Xamarin Nugets sample package</Summary>
    <Description>Xamarin Nugets sample package</Description>

    <Owners>MSiccDev Software Development</Owners>
    <Authors>MSiccDev Software Development</Authors>
    <Copyright>MSiccDev Software Development</Copyright>
  </PropertyGroup>

Configuration specific properties

Now we will add some configuration specific PropertyGroups that control if a package will be created.

Debug and DebugNuget

  <PropertyGroup Condition=" '$(Configuration)'=='Debug' ">
    <DefineConstants>DEBUG</DefineConstants>
    <!--making this pre-release-->
    <PackageVersion>$(Version)-pre</PackageVersion>
    <!--needed for debugging!-->
    <DebugType>full</DebugType>
    <DebugSymbols>true</DebugSymbols>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)'=='DebugNuget' ">
    <DefineConstants>DEBUG</DefineConstants>
    <!--enable package creation-->
    <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
    <!--making this pre-release-->
    <PackageVersion>$(Version)-pre</PackageVersion>
    <!--needed for debugging!-->
    <DebugType>full</DebugType>
    <DebugSymbols>true</DebugSymbols>
    <GenerateDocumentationFile>false</GenerateDocumentationFile>
    <!--this makes msbuild creating src folder inside the symbols package-->
    <IncludeSource>True</IncludeSource>
    <IncludeSymbols>True</IncludeSymbols>
  </PropertyGroup>

The Debug configuration enables us to step into the Debug code while we are referencing the project directly during development, while the DebugNuget configuration will also generate a NuGet package including Source and Symbols. This is helpful once you find a bug in the NuGet package and allows us to step into this code also if we reference the NuGet instead of the project. Both configurations will add ‘-pre‘ to the version, making these packages only appear if you tick the ‘Include prerelease‘ CheckBox in the NuGet Package Manager.

Release and ReleaseNuget

  <PropertyGroup Condition=" '$(Configuration)'=='Release' ">
    <DefineConstants>RELEASE</DefineConstants>
    <PackageVersion>$(Version)</PackageVersion>
  </PropertyGroup>

  <PropertyGroup Condition=" '$(Configuration)'=='ReleaseNuget' ">
    <DefineConstants>RELEASE</DefineConstants>
    <PackageVersion>$(Version)</PackageVersion>
    <!--enable package creation-->
    <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
    <!--include pdb for analytic services-->
    <DebugType>pdbonly</DebugType>
    <GenerateDocumentationFile>true</GenerateDocumentationFile>
  </PropertyGroup>

The relase configuration goes well with less settings. We do not generate a separated symbols-package here, as the .pdb-file without the source will do well in most cases.

Adding Build Targets

We are close to finish our implementation already. Of course, we want to make sure we push only the latest packages. To ensure this, we are cleaning all generated NuGet packages before we build the project/solution:

  <!--cleaning older nugets-->
  <Target Name="CleanOldNupkg" BeforeTargets="Build">
    <ItemGroup>
      <FilesToDelete Include="$(ProjectDir)$(BaseOutputPath)$(Configuration)\$(AssemblyName).*.nupkg"></FilesToDelete>
    </ItemGroup>
    <Delete Files="@(FilesToDelete)" />
    <Message Text="Old nupkg in $(ProjectDir)$(BaseOutputPath)$(Configuration) deleted." Importance="High"></Message>
  </Target>

MSBuild provides a lot of options to configure. We are setting the BeforeTargets property of the target to Build, so once we Clean/Build/Rebuild, all old packages will be deleted by the Delete command. Finally, we are printing a message to confirm the deletion.

Pushing the packages

After completing all these steps above, we are ready to distribute our packages. In our case, we are copying the packages to a local folder with the Copy command.

  <!--pushing to local folder (or network path)-->
  <Target Name="PushDebug" AfterTargets="Pack" Condition="'$(Configuration)'=='DebugNuget'">
    <ItemGroup>
      <PackageToCopy Include="$(ProjectDir)$(BaseOutputPath)$(Configuration)\$(AssemblyName).*.symbols.nupkg"></PackageToCopy>
    </ItemGroup>
    <Copy SourceFiles="@(PackageToCopy)" DestinationFolder="C:\TempLocNuget" />
    <Message Text="Copied '@(PackageToCopy)' to local Nuget folder" Importance="High"></Message>
  </Target>

  <Target Name="PushRelease" AfterTargets="Pack" Condition="'$(Configuration)'=='ReleaseNuget'">
    <ItemGroup>
      <PackageToCopy Include="$(ProjectDir)$(BaseOutputPath)$(Configuration)\$(AssemblyName).*.nupkg"></PackageToCopy>
    </ItemGroup>
    <Copy SourceFiles="@(PackageToCopy)" DestinationFolder="C:\TempLocNuget" />
    <Message Text="Copied '@(PackageToCopy)' to local Nuget folder" Importance="High"></Message>
  </Target>

Please note that the local folder could be replaced by a network path. You have to ensure the availability of that path – which adds in some additional work if you choose this route.

If you’re running a full NuGet server (as often happens in Enterprise environments), you can push the packages with this command (instead of the Copy command):

<Exec Command="NuGet push "$(ProjectDir)$(BaseOutputPath)$(Configuration)\$(AssemblyName).*.symbols.nupkg" [YourPublishKey] -Source [YourNugetServerUrl]" />

The result

If we now select the DebugNuget/ReleaseNuget configuration, Visual Studio will create our NuGet package and push it to our Nuget folder/server:

Let’s have a look into the NuGet package as well. Open your file location defined above and search your package:

As you can see, the Copy command executed successfully. To inspect NuGet packages, you need the NuGet Package Explorer app. Once installed, just double click the package to view its contents. Your result should be similar to this for the DebugNuGet package:

As you can see, we have both the .pdb files as well as the source in our package as intended.

Conclusion

Even as an Indie developer, you can take advantage of the DevOps options provided with Visual Studio and MSBuild. The MSBuild.Sdk.Extras package enables us to maintain a multi-targeting package for our Xamarin(.Forms) code. The whole process needs some setup, but once you have performed the steps above, extending your libraries is just fast forward.

I planned to write this post for quite some time, and I am happy with doing it as my contribution to the #XamarinMonth (initiated by Luis Matos). As always, I hope this post is helpful for some of you. Feel free to clone and play with the full sample I uploaded on Github.

Until the next post, happy coding, everyone!

Helpful links:

  • MSBuild Reference
  • MSBuild.Sdk.Extras (Github)
  • James Montegmano’s Post on multi targeting libraries
  • NuGet documentation: Create packages
  • NuGet documentation: Hosting packages

Title image credit

P.S. Feel free to download the official app for my blog (that uses a lot of what I am blogging about):
iOS | Android | Windows 10

Posted by msicc in Azure, Dev Stories, iOS, UWP, Xamarin, 3 comments
30
Dec
2018
2018 in review – Focus on Xamarin, RIP UniShare, the rise of crypto and blockchain

2018 in review – Focus on Xamarin, RIP UniShare, the rise of crypto and blockchain

This year, I had some rough time to keep me motivated on writing blog posts. In the early months, I was keeping my target to write about Xamarin Forms and my implementations, but I slowly lost pace around the summer.

Xamarin posts

Within the first half of the year, I was keeping a pretty constant 2 week frame for new blog posts, targeting Xamarin and Xamarin Forms. I touched several topics (some of which may be obsolete since Xamarin Forms 3.x). Here is a short recap:

  • #XfQaD: Using ProgressRing for UWP and keep a single activity indicator API in Xamarin.Forms
  • #XfQaD: read package identity and version from platform project with Xamarin.Forms
  • #XfQaD: Limit maximum lines of Label and indicate text truncation
  • Xamarin Android: asymmetric encryption without any user input or hardcoded values
  • How to perform asymmetric encryption without user input/hardcoded values with Xamarin iOS
  • Using the built-in UWP data protection for data encryption
  • Xamarin.Forms, Akavache and I: Initial setup (new series)
  • Xamarin.Forms, Akavache and I: storing, retrieving and deleting data
  • Xamarin.Forms, Akavache and I: ensuring protection of sensitive data
  • Xamarin Forms, the MVVMLight Toolkit and I: migrating the Forms project and MVVMLight to .NET Standard
  • Xamarin Forms, the MVVMLight Toolkit and I: Command Chaining
  • A faster way to add image assets to your Xamarin.iOS project in Visual Studio 2017

The rise of crypto and blockchain

Since 2017, I was loosely following the area of crypto currencies and blockchain. This year, however, marks the beginning of a deeper dive into the blockchain area – and of course also into crypto currencies. I am not advising anyone to invest any money into crypto currencies, but there are certain projects out there that are really interesting. Two of them are social networks, similar to Tumblr: Steemit and Trybe. While Steemit is running on its own blockchain, Trybe is utilizing the EOS blockchain. Sadly, the .NET world seems to be widely ignored, so I stepped down a bit from posting on those two. I also tested several other networks running on or with blockchain, but none of them took me like the two mentioned above. If you want to learn more about the crypto currencies/projects I am interested in, just head over to my crypto page.

Open Source

Even if I did not made a lot of sound around it, I have worked on some libraries this year. I am not going into detail on every one, just head over to my Github:

  •  WordPressReader (Standard)
  •  SteemConnect.NET (archived due to low interest)
  •  CoinPaprika .NET Client

I am currently working on another library (targetting crypto payments) – I will write about it once it is ready to be used in your projects.

RIP UniShare

One of the sadest moments this year was the death of UniShare, my most popular Windows (Phone) app. Long story short, due to some changes Facebook made to their API, I had to take UniShare to its funeral at the end of October. Read more about it here.

Looking forward to 2019

In 2019, I will continue my journey within the crypto/blockchain world. Like I wrote above, I am working on a crypto related project at the moment, which I hope to have ready in the early weeks of 2019. One of my other projects, WindowsUnited, will be taken over by another developer in 2019 (because he can invest more time into their official apps and work form them more ore less exclusively). This will free up some recsources, which I am trying to invest in my other projects and the rise of my blogging pace (again).

Thanks to all of you for reading my posts this year. I hope you’ll be with me in 2019 as well. I wish all of you a good arrival in 2019 and a happy new year once it arrives.

Until the next post, happy coding, everyone!

Posted by msicc in Editorials, 0 comments
06
May
2018
Xamarin.Forms, Akavache and I: Initial setup (new series)

Xamarin.Forms, Akavache and I: Initial setup (new series)

Caching is never a trivial task. Sometimes, we can use built-in storages, but more often, these take quite some time when we are storing a large amount of data (eg. large datasets or large json strings). I tried quite a few approaches, including:

  • built-in storage
  • self handled files
  • plugins that use a one or all of the above
  • Akavache (which uses SQLite under the hood)

Why Akavache wins

Well, the major reason is quite easy. It is fast. Really fast. At least compared to the other options. You may not notice the difference until you are using a background task that relies on the cached data or until you try to truly optimize startup performance of your Xamarin Android app. Those two where the reason for me to switch, because once implemented, it does handle both jobs perfectly. Because it is so fast, there is quite an amount of apps that uses it. Bonus: there are a lot of tips on StackOverflow as well as on GitHub, as it is already used by a lot of developers.

Getting your projects ready

Well, as often, it all starts with the installation of NuGet packages. As I am trying to follow good practices wherever I can, I am using .netStandard whenever possible. The latest stable version of Akavache does work partially in .netStandard projects, but I recommend to use the latest alpha (by the time of this post) in your .netStandard project (even if VisualStudio keeps telling you that a pre release dependency is not a good idea). If you are using the package reference in your project files, there might be some additional work to bring everything to build and run smoothly, especially in a Xamarin.Android project.

You mileage may vary, but in my experience, you should install the following dependencies and Akavache separately:

  • System.Reactive, version 3.1.1
  • Splat, minimum version 3.0.0
  • SQLitePCLRaw.bundle_e_sqlite3, version 1.1.10
  • akavache.sqlite3, version 6.0.0-alpha0038
  • akavache.core, version 6.0.0-alpha0038
  • akavache, version 6.0.0-alpha0038

After installing this packages in your Xamarin.Forms and platform projects, we are ready for the next step.

Initializing Akavache

Basically, you should be able to use Akavache in a very simple way, by just defining the application name like this during application initialization:

BlobCache.ApplicationName = "MyAkavachePoweredApp";

You can do this assignment in your platform project as well as in your Xamarin.Forms project, both ways will work. Just remember to do this, as also to get my code working, this is a needed step.

There are static properties  like BlobCache.LocalMachineone can use to cache data. However, once your app will use an advanced library like Akavache, it is very likely that he complexity of your app will force you into a more complex scenario. In my case, the usage of a scheduled job on Android was the reason why I am doing the initialization on my own. The scheduled job starts a process for the application, and the job updates data in the cache that the application uses. There were several cases where the standard initialization did not work, so I decided to make the special case to a standard case. The following code will also work in simple scenarios, but keeps doors open for more complex ones as well. The second reason why I did my own implementation is the MVVM structure of my apps.

IBlobCacheInstanceHelper rules them all

Like often when we want to use platform implementations, all starts with an interface that dictates the functionality. Let’s start with this simple one:

public interface IBlobCacheInstanceHelper
{
    void Init();
    IBlobCache LocalMachineCache { get; set; }
}

We are defining our own IBlobCacheinstance, which we will initialize with the Init() method on each platform. Let’s have a look on the platform implementations:

[assembly: Xamarin.Forms.Dependency(typeof(PlatformBlobCacheInstanceHelper))]
namespace [YOURNAMESPACEHERE]
{
    public class PlatformBlobCacheInstanceHelper : IBlobCacheInstanceHelper
    {
        private IFilesystemProvider _filesystemProvider;

        public PlatformBlobCacheInstanceHelper() { }

        public void Init()
        {
            _filesystemProvider = Locator.Current.GetService<IFilesystemProvider>();
            GetLocalMachineCache();
        }

        public IBlobCache LocalMachineCache { get; set; }

        private void GetLocalMachineCache()
        {

            var localCache = new Lazy<IBlobCache>(() => 
                                                  {
                                                      _filesystemProvider.CreateRecursive(_filesystemProvider.GetDefaultLocalMachineCacheDirectory()).SubscribeOn(BlobCache.TaskpoolScheduler).Wait();
                                                      return new SQLitePersistentBlobCache(Path.Combine(_filesystemProvider.GetDefaultLocalMachineCacheDirectory(), "blobs.db"), BlobCache.TaskpoolScheduler);
                                                  });

            this.LocalMachineCache = localCache.Value;
        }

        //TODO: implement other cache types if necessary at some point
    }
}

Let me explain what this code does.

As SQLite, which is powering Akavache, is file based, we need to provide a file path. The Init() method assigns Akavache’s internal IFileSystemProviderinterface to the internal member. After getting an instance via Splat’s Locator, we can now use it to get the file path and create the .db-file for our local cache. The GetLocalMachineCache()method is basically a copy of Akavache’s internal registration. It lazily creates an instance of BlobCache through the IBlobCacheinterface. The create instance is then passed to the LocalMachineCacheproperty, which we will use later on. Finally, we will be using the DependencyServiceof Xamarin.Forms to get an instance of our platform implementation, which is why we need to define the Dependency attribute as well.

Note: you can name the file whatever you want. If you are already using Akavache and want to change the instance handling, you should keep the original names used by Akavache. This way, your users will not lose any data.

This implementation can be used your Android, iOS and UWP projects within your Xamarin.Forms app. If you are wondering why I do this separately for every platform, you are right. Until now, there is no need to do it that way. The code above would also work solely in your Xamarin.Forms project. Once you are coming to the point where you need encrypted data in your cache, the platform implementations will change on every platform. This will be topic of a future blog post, however.

If you have been reading my series about MVVMLight, you may guess the next step already. This is how I initialize the platform implementation within my ViewModelLocator:

//register:
var cacheInstanceHelper = DependencyService.Get<IBlobCacheInstanceHelper>();
if (!SimpleIoc.Default.IsRegistered<IBlobCacheInstanceHelper>())
     SimpleIoc.Default.Register<IBlobCacheInstanceHelper>(()=> cacheInstanceHelper);

//initialize:
//cacheInstanceHelper.Init();
//or
SimpleIoc.Default.GetInstance<IBlobCacheInstanceHelper>().Init();

So that’s it, we are now ready to use our local cache powered by Akavache within our Xamarin.Forms project. In the next post, we will have a look on how to use akavache for storing and retrieving data.

Until then, happy coding, everyone!

Posted by msicc in Android, Dev Stories, iOS, UWP, Xamarin, 1 comment
26
Jan
2018
#XfQaD: Using ProgressRing for UWP and keep a single activity indicator API in Xamarin.Forms

#XfQaD: Using ProgressRing for UWP and keep a single activity indicator API in Xamarin.Forms

I recently recognized that I have written quite a few “Quick-and-Dirty”-solutions for Xamarin Forms that run well for most scenarios. There is a chance they will not work in all and every scenario, and therefore may need some more work at a later point. I am sharing them to bring the ideas to the community, and often these “QaDs” are enough one needs to solve one particular problem. As they do not fit well into my other series I am writing (“Xamarin Forms, the MVVMLight toolkit and I” for example), I gave them their own tag: #XfQaD.

The scenario

The first scenario may not be important to a lot of people, but I wanted to solve this rather small one quickly for me. The UWP implementation of Xamarin Forms’ ActivityIndicatoruses the ProgressBarinstead of a ring indicator like Android and iOS:

default activity indicator screenshots

image credits: Xamarin

While this will be fine in most cases, I had the problem of limited space, and I wanted a similar UI on all three platforms for that app. The UWP has a perfect matching native control, so I implemented my own ActivityIndicatorimplementation called LoadingRing. It uses the ProgressRingcontrol on UWP and keeps the default ActivityIndicatoron all other platforms. I also wanted to keep a single API I can use throughout my app without always thinking about the platform usings.

Implementation structure

The QaD-solution I came up with has a simple structure:

  • base class implementation providing the API for the custom renderer on UWP
  • the custom renderer in the UWP project
  • a catalyst class that unifies the different implementations

Let’s have a look into the code:

API for the custom renderer

The API for the custom render has the same properties as the Xamarin.Forms.ActivityIndicator has. They are BindableProperties, so they are perfectly prepared for MVVM. Here is all that we need in there:

public class ProgressRingIndicator : View
{
    public ProgressRingIndicator()
    {
        if (Device.RuntimePlatform != Device.UWP)
        {
            throw new NotSupportedException($"{nameof(ProgressRingIndicator)} is just for UWP, use {nameof(ActivityIndicator)} on {Device.RuntimePlatform}");
        }
    }

    public static readonly BindableProperty ColorProperty = BindableProperty.Create("Color", typeof(Color), typeof(ProgressRingIndicator), default(Color), BindingMode.Default);

    public Color Color
    {
        get => (Color)GetValue(ColorProperty);
        set => SetValue(ColorProperty, value);
    }

    public static readonly BindableProperty IsRunningProperty = BindableProperty.Create("IsRunning", typeof(bool), typeof(ProgressRingIndicator), default(bool), BindingMode.Default);

    public bool IsRunning
    {
        get => (bool)GetValue(IsRunningProperty);
        set => SetValue(IsRunningProperty, value);
    }
}

If you need more info on the implementation of BindableProperties, just have a look at the Xamarin.Forms documentation. Basically, they are what Windows developers know as DependencyProperty.

The renderer and two little extensions

One of the great things of Xamarin.Forms is the ability to use native controls via custom renderers. It makes implementing platform specific code easy while keeping the amount of shared code pretty high. As I know that also beginners read my posts, here is once again a link to the Xamarin documentation. Let’s have a look at the two little extension I mentioned first, as they make our renderer code more readable.

Xamarin.Forms and the UWP have different implementations of the Color structure (Xamarin | UWP). In order to connect them, we need to translate the Xamarin.Forms.Colorto a Windows.UI.Colorand pass the later one to a SolidColorBrushto give the ProgressRingthe color we want. The implementation is pretty straight forward:

public static class Extensions
{
    public static Color ToUwPColor(this Xamarin.Forms.Color color)
    {
        return Color.FromArgb(
            Convert.ToByte(color.A * 255),
            Convert.ToByte(color.R * 255),
            Convert.ToByte(color.G * 255),
            Convert.ToByte(color.B * 255));
    }

    public static SolidColorBrush ToUwpSolidColorBrush(this Xamarin.Forms.Color color)
    {
        return new SolidColorBrush(color.ToUwPColor());
    }
}

The Windows.UI.Color.FromArgbmethod is accepting only bytes as value, so we have to convert the Xamarin.Forms.Colorchannels to bytes and pass them along. With these extensions, we will have the color setting in the renderer in just one single line.

So let’s get finally to the renderer:

[assembly: ExportRenderer(typeof(ProgressRingIndicator), typeof(ProgressRingIndicatorRenderer))]
namespace [YourNameSpaceHere].UWP
{
    public class ProgressRingIndicatorRenderer : ViewRenderer<ProgressRingIndicator, ProgressRing>
    {
        private ProgressRing _progressRing;

        protected override void OnElementChanged(ElementChangedEventArgs<ProgressRingIndicator> e)
        {
            base.OnElementChanged(e);

            if (this.Control != null) return;

            _progressRing = new ProgressRing();

            if (e.NewElement != null)
            {
                _progressRing.IsActive = this.Element.IsRunning;
                _progressRing.Visibility = this.Element.IsRunning ? Visibility.Visible : Visibility.Collapsed;
                var xfColor = this.Element.Color;
                _progressRing.Foreground = xfColor.ToUwpSolidColorBrush();

                SetNativeControl(_progressRing);
            }
        }

        protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
        {
            base.OnElementPropertyChanged(sender, e);

            if (e.PropertyName == nameof(ProgressRingIndicator.Color))
            {
                _progressRing.Foreground = this.Element.Color.ToUwpSolidColorBrush();
            }

            if (e.PropertyName == nameof(ProgressRingIndicator.IsRunning))
            {
                _progressRing.IsActive = this.Element.IsRunning;
                _progressRing.Visibility = this.Element.IsRunning ? Visibility.Visible : Visibility.Collapsed;
            }

            if (e.PropertyName == nameof(ProgressRingIndicator.WidthRequest))
            {
                _progressRing.Width = this.Element.WidthRequest > 0 ? this.Element.WidthRequest : 20;
                UpdateNativeControl();
            }

            if (e.PropertyName == nameof(ProgressRingIndicator.HeightRequest))
            {
                _progressRing.Height = this.Element.HeightRequest > 0 ? this.Element.HeightRequest : 20;
                UpdateNativeControl();
            }
        }
    }
}

ViewRender<TElement, TNativeElement>enables us to use native controls in Xamarin.Forms, so we’re deriving from it. Like any custom renderer, our renderer overrides the OnElementChangedmethod to set the initial rendering values. The Controlproperty is the native control implementation, while the Xamarin.Forms control comes in via ElementChangedEventArgs.NewElementproperty, but you can also use the Elementproperty in most cases.

In order to react to changes of the different properties of the control, we need to handle the OnElementPropertyChangedevent. This event can fire quite often, so it makes absolutely sense to filter code execution to run only when a specific property change happens.

Bring back my single API

With the code above, I am already able to use the ProgressRingIndicator. However, I have to use the On<T>platform implementation everywhere to do so. As I already mentioned before, I want to have a single API when I use the control. To solve this problem, I created a catalyst class:

public class LoadingRing : ContentView
{
    public readonly ProgressRingIndicator UwpProgressRing;
    public readonly ActivityIndicator ActivityIndicator;

    public LoadingRing()
    {
        switch (Device.RuntimePlatform)
        {
            case Device.UWP:
                this.UwpProgressRing = new ProgressRingIndicator();
                this.UwpProgressRing.HorizontalOptions = LayoutOptions.FillAndExpand;
                this.UwpProgressRing.VerticalOptions = LayoutOptions.FillAndExpand;
                this.Content = this.UwpProgressRing;
                break;
            default:
                this.ActivityIndicator = new ActivityIndicator();
                this.ActivityIndicator.HorizontalOptions = LayoutOptions.FillAndExpand;
                this.ActivityIndicator.VerticalOptions = LayoutOptions.FillAndExpand;
                this.Content = this.ActivityIndicator;
                break;
        }

        SizeChanged += LoadingRing_SizeChanged;

    }

    private void LoadingRing_SizeChanged(object sender, EventArgs e)
    {
        switch (Device.RuntimePlatform)
        {
            case Device.UWP:
                this.UwpProgressRing.HeightRequest = this.HeightRequest;
                this.UwpProgressRing.WidthRequest = this.WidthRequest;
                break;
            default:
                this.ActivityIndicator.HeightRequest = this.HeightRequest;
                this.ActivityIndicator.WidthRequest = this.WidthRequest;
                break;
        }
    }

    public static readonly BindableProperty ColorProperty = BindableProperty.Create("Color", typeof(Color), typeof(LoadingRing), default(Color), BindingMode.Default, propertyChanged: OnColorPropertyChanged);

    private static void OnColorPropertyChanged(BindableObject bindable, object oldvalue, object newvalue)
    {
        if (bindable is LoadingRing current)
        {
            switch (Device.RuntimePlatform)
            {
                case Device.UWP:
                    if (current.UwpProgressRing != null) current.UwpProgressRing.Color = (Color)newvalue;
                    break;
                default:
                    if (current.ActivityIndicator != null) current.ActivityIndicator.Color = (Color)newvalue;
                    break;
            }
        }
    }

    public Color Color
    {
        get => (Color)GetValue(ColorProperty);
        set => SetValue(ColorProperty, value);
    }

    public static readonly BindableProperty IsRunningProperty = BindableProperty.Create("IsRunning", typeof(bool), typeof(LoadingRing), default(bool), BindingMode.Default, propertyChanged: OnIsRunningChanged);

    private static void OnIsRunningChanged(BindableObject bindable, object oldvalue, object newvalue)
    {
        if (bindable is LoadingRing current)
        {
            switch (Device.RuntimePlatform)
            {
                case Device.UWP:
                    if (current.UwpProgressRing != null) current.UwpProgressRing.IsRunning = (bool)newvalue;
                    break;
                default:
                    if (current.ActivityIndicator != null) current.ActivityIndicator.IsRunning = (bool)newvalue;
                    break;
            }
        }
    }

    public bool IsRunning
    {
        get => (bool)GetValue(IsRunningProperty);
        set => SetValue(IsRunningProperty, value);
    }

}

The implementation derives from ContentView. Depending on the platform my app is running, I am using my custom implementation of the ProgressRingIndicatorcontrol or the default Xamarin.Forms.ActivityIndicator to set the Contenton it. It is also important to handle the SizeChangedevent properly, otherwise the control will never be resized. As the custom implementation before, this catalyst exposes the same properties as the ActivityIndicator, so it is very easy to replace all existing places where I use the default control with it.

That’s it, we have a QaD-implementation that makes it easier to have a similar activity-indicating UI across platforms now. If you want to see it in action, there is a sample available on GitHub. As always, I hope this post is helpful for some of you.

Happy Coding, everyone!

Posted by msicc in Dev Stories, UWP, Xamarin, 3 comments
31
Dec
2017
Saying Goodbye to 2017 [Editorial]

Saying Goodbye to 2017 [Editorial]

First Half

The first half of the year I wasn’t much into development besides work. I was asked to help building a new German Android news site, which turned out to be an impossible task because of several reasons (high author fluctuation was the baddest thing). In the end, the owners decided to go another route by turning the side into a a site dedicated to Chinese hardware, which is an area I do not have a lot of trust and interest. So I decided to step out of the project and focus again on my software development efforts.

Back to software development (Second Half)

The first thing I was focusing on in that area was to get deeper into web development with ASP.NET Core. I learned a few basics from Pluralsight and started to work on a project that I will (hopefully) bring forward in 2018.

I also got back deeper into cross platform development with Xamarin, especially Xamarin.Forms. As Microsoft killed all mobile efforts in the UWP, this step was one I denied way too long to go. As a logic step  I started with my ongoing series of blog posts about Xamarin Forms and the MVVMLight toolkit. If you missed it, here are the links to the posts:

  • Xamarin Forms, the MVVMLight Toolkit and I (new series)

  • Xamarin Forms, the MVVMLight Toolkit and I: Dependecy Injection

  • [Updated] Xamarin Forms, the MVVMLight Toolkit and I: navigation and modal pages

  • Xamarin Forms, the MVVMLight Toolkit and I: showing dialog messages

  • Xamarin Forms, the MVVMLight Toolkit and I: EventToCommandBehavior

  • Xamarin Forms, the MVVMLight Toolkit and I: taking control over the back buttons

  • Xamarin Forms, the MVVMLight Toolkit and I: loading bundled assets in the Forms project

During the first 8 month of the year, I was running Android as my daily driver. However, I never was really happy with the Android OS (and I am still not), so I decided to switch to the iPhone 8 Plus after its launch. I detailed the reasons why here:

Why I am (once again) using an iPhone [Editorial]

In the last month, I was also looking into some IOT development, and this is were my current focus is. In the next few weeks I have a private project that overlaps with a project at work. I really appreciate it when I can be productive in multiple ways, and those (sadly rare) overlapping projects are just plain awesome to work on.

Private things…

Having a look at my private goals (for those who care), I started with some functional fitness workouts in late summer. I am using the workout app from Skimble, which has some handy video guides and is way cheaper than a gym subscription. In 2018, I want to move on to get even more fit. On top, one of the biggest (and probably hardest) goal is to become a non-smoker. I am hoping that being more active has motivating impacts on the later goal as well. On top, in the last few days I had my first baby steps into meditation as well, but I am still struggling with that one. So, way to go in these parts of my life.

Well, this post is not as long as the ones of the years before, but I really already told you everything that happened this year. To close this post, I wish you all a happy end of the year, an awesome party tonight and I hope to welcome you all again in 2018 here on my personal blog.

Happy new year, everyone!

Posted by msicc in Dev Stories, Editorials, 0 comments

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