Posts Tagged ‘Android’

Xamarin: Resources of an Android app project

As I mentioned already in my first blog post about Xamarin, Android has a different project structure – even if you use Xamarin. A very important part of this structure are resources. We have different kind of resources in an Android app: Icons & Images Layout (XML files) Values (string resource files) Let’s start with […]


Xamarin: how to set up an Android device for Debugging

Xamarin comes with some emulators for development of an Android app. While these emulators are working and are also available in all supported screen sizes, the performance of them is really bad. That’s why I chose debugging via device, which is a lot faster than the emulators once you have the required Xamarin extensions installed. […]


Tap+Send: The Love Story of 2 NFC Devices

Innovation in technology is hit and miss for a number of reasons. To prognosticate what advances in technology will be accepted by the general public is by no means, an exact science. There’s a constant barrage of new expensive toys with exclusive features that are “sure” to turn the world upside down, only to hit the market […]